The design system is not just made up of buttons with the same look. It also describes where a component will be used, what situations it has, and what screens it will affect when it changes. It is more useful to look at how much the team reduces their repetitive decisions rather than making library size a measure of success.
Design situations together
The empty, full, focused, erroneous, and disabled states of a form field meet different needs. The location and length of the error message should be considered as much as the successful screen. Behaviors such as whether the button can be clicked again during installation should be clearly spoken between design and development.
Link names for use
Instead of naming a color token with its visible color alone, specifying its role makes it easier to manage theme and product changes. Text, surface, boundary, and status colors should not be confused. The same principle applies to space, corner, and typography decisions. Unnecessary variants can make it difficult to use the library.
Rehearse delivery with a real screen
Ask the developer or second designer to prepare a screen with existing components. If it needs to create a continuous copy component, the system may not meet the requirements adequately. This is the stage in which the documentation has an example of use, a counterexample, and a behavior note.
Finally, identify the change handler and version announcement method. Do not assume that an update in the library automatically passes into the product code. When the differences between the design file and the running interface are not followed, even a well-edited Figma file can move away from the application over time.